Zep

Ex-Bandit

Description:

Zep

Female air genasi sky druid 4

CN Medium outsider (native)

Init +2; Senses Darkvision 60 ft, Perception +11

Defence

AC 16, touch 13, flat-footed 14 (+3 armour, +2 dex, +1 deflection)

hp 31 (4d8+8)

Fort +7, Ref +4, Will +9; conditional modifiers +4 vs air, electricity, effects that control or modify the weather

Defensive Abilities Sky’s Embrace

Offence

Speed 35 ft

Melee scimitar +1 (1d6-2/18-20)

Melee mwk dagger +2 (1d4-2/19-20)

Ranged mwk pistol +8 (1d8/x4)

Domain Powers (CL 4th, concentration +8)
7/day – Wind Blast (30 ft line bull rushes, CMB check +7)

Prepared Spells (CL 4th, concentration +8)
2nd – Frost Fall x3 (16), Wind Wall [d]
1st – Entangle (15), Touch of the Sea, Cure Light Wounds, Whispering Wind [d]
0th – Create Water, Detect Magic, Guidance, Mending, Purify Food and Drink, Spark
Domain Air (Wind)

Statistics

Str 7, Dex 14, Con 14, Int 14, Wis 18, Cha 10

Base Attack +3; CMB +0; CMD 13

Feats Cloud Gazer, Open Minded,
Traits Ilizmagorti Native, Heirloom Weapon (Pistol)

Skills Athletics -2 (+3 swim), Bluff + 3, Diplomacy + 3, Fly +6, Handle Animal +7, Heal +8, Intimidate + 3, Perception +11, Profession (Cook) +8, Profession (Sailor) +11, Sense Motive +12, Sleight of Hand +2 (+8 hide objects), Spellcraft +9, Stealth +10, Survival +10
Knowledges Geography +6, Local +3, Nature +11, Planes +3
Racial Bonus +4 Stealth

Languages Taldane, Auran, Hallit, Polyglot

SQ Air Affinity, Like the Wind, Whispering Wind, Nature’s Bond (wind domain), Nature Sense, Wild Empathy +7

Bio:

Zep

Skull and Shackles Robby tic